Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Within each species there are often freakishly strong and powerful aberrations born through seemingly blind chance. Successful servants of chaos can find their bodies shifting and growing as these latent traits are brought out. The Hell Crab is a powerful example of the potential all Evil Crabs carry inside them.
Vorherige Stufe: | Evil Crab |
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Nächste Stufe: | |
Kosten: | 40 |
LP: | 50 |
Bewegungskosten: | 10 |
EP: | 150 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Greater Crab |
Fertigkeiten: | Abtauchen |
pincers Klinge | 10 - 3 Nahkampf | ||
evil eye Kälte | 4 - 4 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 30% |
Stich | 20% |
Wucht | 0% |
Feuer | 10% |
Kälte | -10% |
Arkan | -40% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 100 | 20% |
Dorf | 3 | 30% |
Höhle | 4 | 30% |
Höhlenwand | 100 | 10% |
Hügel | 5 | 20% |
Kluft | 100 | 10% |
Pilzhain | 4 | 30% |
Sand | 3 | 40% |
Schnee | 5 | 10% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 40% |
Tiefes Wasser | 2 | 40% |
Wald | 4 | 30% |
Wiese | 3 | 20% |